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Wario
WarioI
Character Type Playable Character

Affiliation Mushroom Kingdom Coalition

Original Appearance Super Mario Land 2: Six Golden Coins

"Have a rotten day!"

Wario is a playable character in Mushroom Kingdom Fusion and member of the Mushroom Kingdom Coalition. Acting as the brute force character, he trades in mobility for some of the strongest power-ups.

History[]

Wario started out his career as a villain, taking control of Mario's castle (Super Mario Land 2: Six Golden Coins). After Mario defeated him, he crossed paths with Captain Syrup and stole all her treasure (Wario Land: Super Mario Land 3), enabling him to get his own castle (Wario Land II) and marking the beginning of their conflicts. Following that, Wario became a treasure hunter, going wherever news of treasure or fortune took him. This generally placed him in something of an antihero role, as he didn't care much about who he inadvertently helped or harmed, so long as he got his treasure.

When not hunting treasure, Wario used his money to found the WarioWare Inc. game company, which marketed hundreds of short, simple games to enable Wario to rake in even more money. This business attracted several of Wario's friends, who aid him in producing games.

Wario also participates in many of the sports-theme Mario games, such as Mario Golf, Mario Tennis, and so on, in additional to the Mario Kart and Mario Party series. He often forms a partnership with Waluigi in these games.

Gameplay[]

Wario generally follows his Wario Land style of gameplay, adapted for the traditional Mario gameplay.

  • Wario is the slowest character in the game. His top speed increases to Mario's in high-speed sections or when he acquires a Starman.
  • Wario's jumping is slightly worse than Mario due to his lack of momentum.
  • Special Jump: Dash attack (Forward + Attack). An offensive move that kills most enemies and breaks bricks. Can be used once in mid-air to cross large pits, as it ignores gravity. Wario can run off a cliff edge and keep moving forward during a dash attack. There is a slight cooldown rate that prevents it from repeated use.
  • Wario can perform a ground pound by pressing down and jump while in mid-air to break bricks and enemies. It has a cooldown rate to prevent being used repeatedly. Wario is unable to ground pound in his small form.
  • When Wario defeats an enemy, it may produce a small amount of coins. However, when Wario dies, he loses all the coins in his possession.

Level Controls[]

See Basic Controls which goes over Map and standard Level Controls.

Below are non-standard controls specific to Wario in his Initial form (except when otherwise noted). Parenthesis indicate optional.

Action Key[s] Description
Dash Attack Hold LEFT or RIGHT + [Jump] + Press RUN Wario will dash in the direction that he was moving for a short distance (lasts almost 1 second). The Dash Attack is faster then Wario's default movement speed. The Dash Attack also does damage to most enemies.

Perform the Dash Attack while jumping to gain more air distance horizontally.

Crawl Hold DOWN + LEFT or RIGHT While Ducking, Wario can crawl in the left or right direction. Crawling is slower then normal movement speed. Can Jump while crawling.
Stomp [Movement] + Press JUMP Jumping on top of enemies ("stomping") as Wario hurts them, except for some enemies that can't be stomped on. Generally watch out for spiky headed enemies.
Ground Pound Hold DOWN + Press JUMP Performing the Ground Pound in mid-air, Wario will descend directly vertically downwards, doing damage to enemies Wario lands on (like the Stomp) as well enemies on the ground within his shockwave (the Ground Pound can hit multiple enemies). The Ground Pound also bounces Wario up after landing on an Enemy. Can also break certain kinds of blocks directly below him.

The Ground Pound can be performed in all forms except his Initial form.

Power-Up System[]

Power-Up Form Shop Cost Description
Initial Small Wario N/A This is Wario's regular form. This form can't crouch, Crawl, Ground Pound nor break bricks above him.
Garlic Super Wario N/A Wario can take a hit without losing a life.
Dragon Hat Dragon Wario $250 Wario can take a hit without losing a life.

Hold the SHOOT key to shoot a short-ranged flame attack from the hat on Wario's Head. The flames can be shot while in motion and can melt Ice Blocks. At empty, Wario can shoot the flames for about 5 seconds before the Flame Meter reaches full. When Flame Meter is full, Shooting the flames is no longer possible. Wario must release the SHOOT key for about 3 seconds for the Flame Meter to go from full to empty.

Jet Hat Jet Wario $300 Wario can take a hit without losing a life.

Wario's Dash Attack is extended (from about 1 to 1.5 seconds). While dashing, hold UP and/or DOWN to go slightly up and/or down vertically (a slight diagonal). Press JUMP + Hold JUMP to perform a "Jet Dash": similar to a Dash Attack, but jets in a vertical line. At empty, Wario jets for about 1.5 seconds before the Jet Meter reaches full. When Jet Meter is full, Wario will descend. Wario must not attempt to "Jet Dash" for about 1 second for the Jet Meter to go from full to empty.

Chargin' Chuck Suit Chargin' Chuck Wario $500 Wario can take a hit without losing a life.

Wario's Dash Attack is now continuous. If Dash Attacking in the air, will begin to descend after about 1 second. Goes through moderate to weak enemies. The Dash Attack only stops at some strong enemies and vertical surfaces.

Duke Nukem Suit Duke Nukem Wario $500 Wario can take a hit without losing a life.

Press the SHOOT key to fire a Shotgun Round at a decent distance (not limited ammo). If the Shotgun Meter is empty, can shoot the Shotgun three times before it becomes nearly full. When the Shotgun Meter is full, firing the Shotgun is no longer possible. Wario must not fire for about 6 seconds for the Shotgun Meter to go from full to empty.

Vampire Suit Vampire Wario $600 Wario can take a hit without losing a life.

Wario's Dash Attack is extended (from about 1 to 1.5 seconds). While dashing, hold UP and/or DOWN to go slightly up and/or down vertically (a slight diagonal). After Jumping, press JUMP continuously and Wario will transform into a bat. While in Bat form, Wario is smaller (same size as Initial form) and flies slightly vertically. At empty, Wario can fly for about 7 Jumps before the Flight Meter reaches full. When Flight Meter is full, Wario will descend. Wario must not Jump for about 8 seconds for the Flight Meter to go from full to empty.

Holding DOWN + RUN, Wario turns into Statue Wario, where he'll be invincible to most projectiles. Releasing DOWN or RUN turns Mario back from Statue Wario. Turning into a Statue while in the Air has Wario descend vertically and can destroy most enemies below.

Sledge Bro Suit Sledge Bro Wario $750 Wario can take a hit without losing a life.

Wario's Ground Pound sends several small rock projectiles further outside the shockwave range which can damage enemies. Press SHOOT to throw two hammers at once (and at different angles). When Crouching/Crawling, Wario is protected from some projectiles.

Guts Man Suit Guts Wario $750 Wario can take a hit without losing a life.

Press SHOOT to summon a boulder from the top of the screen (directly above Wario's current horizontal position on the screen). If Wario doesn't catch the Boulder during the vertical descent, will either fall off the screen (doing nothing) or, if it makes contact with an enemy, will hurt the enemy and then break apart into 4 smaller boulders. Wario can also use the Super Arm to toss certain blocks found in levels.

Covenant Brute Suit Covenant Brute Wario $1000 Wario can take a hit without losing a life.

Press SHOOT to swing a Gravity Hammer (does a lot of damage). It has a longer range than the energy sword of Mario and Luigi, and can launch enemies across the screen when hit, but has a much slower attack rate and can't use it while his shield is recharging. Includes a Rechargeable Energy Shield: when hit, and if you aren't hit for up to 6 seconds, the damage is ignored and Wario keeps the Power-Up.

Trivia[]

  • Wario, along with his former clone Waluigi, were the first playable characters to have voice clips. These have a 15% chance of playing when they defeat an enemy or perform a dash attack.
  • When Wario and Waluigi lose a life in a level, the "Lost a Life" music from the 1994 Game Boy game Wario Land: Super Mario Land 3 plays.
  • Wario's invincible theme is a remix of the final boss theme in the 1992 Game Boy game Super Mario Mario Land 2: 6 Golden Coins, which Wario serves as the final boss.
  • When the player clears a level as Wario, the "course clear" music comes from the 1998 Game Boy game Wario Land II.
  • The 1up sound from Super Mario Land plays whenever Wario collects a 1up.
  • According to the old MKF forum, Wario and Kirby were reskins for Sonic and Mario respectively during early development of MKF before both were promoted as playable characters with their own unique gameplay abilities, although only Wario would remain on the character roster as Kirby was ultimately scrapped.
Playable Characters
Main: Mario | Luigi | Sonic | Tails | Wario | Waluigi | Arthur | Roll | Link | Simon Belmont | Ryu Hayabusa | Samus | Proto Man | Mega Man
Secret: Classic Mario | Classic Luigi | Vile | Zero | Legacy Link
Other: Vinny
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