Vile | |
Character Type | Playable Character
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Affiliation | Mushroom Kingdom Coalition
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Original Appearance | Mega Man X (1991)
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"Same thing I always do... Crush anyone and anything who gets on my bad side!"
Vile is a secret playable character in Mushroom Kingdom Fusion. He's one of the stronger secret characters, but only has a few powerups.
History[]
Vile started off his career in Mega Man X, where he nearly defeated X using his Ride Armor. Zero sacrificed himself to destroy it, leaving Vile to be killed by X. He was later resurrected by Dr. Doppler for Mega Man X3 and tried to get revenge on X by killing him with a bomb inside an abandoned building. This also failed and Vile was again destroyed. It wasn't until much later that Vile returned for Mega Man X8, where he captured Lumine and set the disaster of the Jakob Project in motion. After several confrontations, he was finally killed again in Sigma's moon base.
In the non-canon alternate storyline of Mega Man: Maverick Hunter X, Vile acted as a rogue agent, attempting to prove himself superior to X. In the end, he ultimately failed and was recovered by Sigma.
Gameplay[]
Vile has a unique gameplay mechanic in that he plays just like he does in Mega Man: Maverick Hunter X. He has the ability to dash on the ground and in mid-air for a speed increase. Similar to Link, he also has a health meter. Vile has knockback comparable to Arthur.
Vile comes equipped with three weapons: one each for his arm, shoulder cannon, and leg. While his arm buster does not require ammo, his cannon and leg weapons run off a shared energy meter. This can be refilled by acquiring weapon energy.
- Arm: Vile fires a buster shot forward. It has fireball strength and consumes no ammo.
- Shoulder Cannon: A large blast is used. It's much stronger, but has a slight delay and uses significant ammo.
- Leg: Vile drops a grenade. If it hits the ground, it splits and flies a bit in opposite directions. It's weaker than the shoulder cannon, but uses less ammo.
Vile shares the universal abilities of picking up and throwing SMB2 style, using guns, and picking up shells & keys. Vile also possesses the abilities to swim and stomp.
Similar to Wario and Arthur, Vile gains a speed boost when using a Starman.
Level Controls[]
See Basic Controls which goes over Map and standard Level Controls.
Below are non-standard controls specific to Vile. Parenthesis indicate optional.
Action | Key[s] | Description |
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Buster | Press RUN
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Vile can shoot a Buster Shot. They can be fired quickly, and there are no limit to the number on-screen at a time. They travel though walls, |
Partial + Fully Charged Buster | Hold and release RUN
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Hold and release the RUN button for about 1/2 a second to shoot a Partially Charged Buster Shot. Hold and release the RUN button for about 1 second to shoot a Charged Buster Shot. They travel though walls. Only 1 can be on the screen at a time.
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Stomp | [Movement] + Press JUMP
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Jumping on top of enemies ("stomping") as Vile hurts them, except for some enemies that can't be stomped on. Generally watch out for spiky headed enemies. |
Dash | Hold DOWN + Press JUMP
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Vile can perform a dash. The dash can be performed on the ground or in the air. The dash allows Vile to fit into low areas and is faster then her standard movement. |
Jet Jump | Jump + Press JUMP
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Press JUMP while in mid-air to perform a Jet Jump. The Jet Jump is not as high nor as far as a standard Jump. Requires 5 Energy to use (which takes about 17 seconds to recharge).
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Front Runner Cannon | Hold and release SHOOT
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Hold and release SHOOT for about .5 seconds to fire the Front Runner. The Front Runner Cannon does a lot of damage. Requires 10 Energy to use (which takes about 34 seconds to recharge).
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Peace Out Roller | Hold DOWN + Press SHOOT
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While in mid-air, hold DOWN + press SHOOT to perform the Peace Out Roller. An electric yellow sphere drops vertically downwards (from his knee) which splits into two when it hits the ground, traveling left and right horizontally. Requires 2 Energy to use (which takes about 5 seconds to recharge).
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Power-Ups[]
Power-Up | Shop Cost | Description |
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HP Refill | N/A | Refills one unit of Vile's health meter. Can be found in Item Boxes or can sometimes be dropped by defeated Enemies. |
Energy Pack | N/A | Completely restores Vile's Energy. Can be found in Item Boxes or can sometimes be dropped by defeated Enemies. |
Full Health | $100 | Completely restores Vile's HP. |
Trivia[]
- If the player clears a level with Vile, the "Stage Clear" music from Mega Man X plays. He shares this theme with Zero.
- If Vile grabs a Starman, the music heard is Vile's Theme from Mega Man X3.
- In v0.8, there is a glitch that, if the player has purchased Vile and Zero, makes it so that they become unplayable again and you have to purchase them all over again. It is unknown how to trigger this glitch, but it might have something to do with saving when the game turns the computer black.
Playable Characters |
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Main: Mario | Luigi | Sonic | Tails | Wario | Waluigi | Arthur | Roll | Link | Simon Belmont | Ryu Hayabusa | Samus | Proto Man | Mega Man |
Secret: Classic Mario | Classic Luigi | Vile | Zero | Legacy Link |
Other: Vinny |