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Music soundtrack (Super Mario Fusion: Revival)

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The music soundtrack of Super Mario Fusion: Revival consists of a pool of game-neutral songs that play depending on the general style of the level. The choice to use a universal soundtrack was made in order to keep the soundtrack size as small as possible. The soundtrack comes from various games, most notably SoundTeMP's highly varied music from the 2002 Korean MMORPG Ragnarok Online by GRAVITY Co. Ltd. and Konami's 2007 Nintendo DS game Castlevania: Order of Ecclesia.

Default level themesEdit

This pool of songs is generally played in all worlds as default level themes.

Plains level BGMEdit

Title: "Tread on the Ground"

Game: Ragnarok Online, Prontera Fields

Artist: SoundTeMP

Usage: Very often used in "plains" type levels, where there are not many enemy encounters, allowing players to take on the level at a more leisurely pace. Additionally, if the level is set in a location that is relaxing and casual, this song would more likely than not be assigned to it.

SMFMUSIC.INI Section Name: Plains

Overworld level BGM - IdyllicEdit

Title: "Be Nice 'n Easy"

Game: Ragnarok Online, Byalan Island

Artist: SoundTeMP

Usage: Used in more action oriented levels set in paradise-type locations such as beach resorts and exotic cities.

SMFMUSIC.INI Section Name: Overworld2

Overworld level BGM - ExplorationEdit

Title: "Travel"

Game: Ragnarok Online, Kobold map

Artist: SoundTeMP

Usage: This song is used in big sprawling levels which encourage exploration and item hunting.

SMFMUSIC.INI Section Name: Overworld

Athletic level BGMEdit

Title: "We have Lee but you don't have"

Game: Ragnarok Online, Juperos Dungeon

Artist: SoundTeMP

Usage: This song is used in "athletic"-type levels, which consist of more action oriented platforming, including jumps from moving platform to moving platform and running at full speed from aggressive enemies.

SMFMUSIC.INI Section Name: Athletic

Turbo level BGMEdit

Title: "TeMPorsche"

Game: Ragnarok Online, Outskirts of Morroc

Artist: SoundTeMP

Usage: This song plays in extremely high action levels, notably Shark Chomp chase levels and Metal Slug tank encounters.

SMFMUSIC.INI Section Name: Turbo

Underground level BGM - ActionEdit

Title: "A Clashing of Underground Waves" (version 4)

Games: Castlevania: Order of Ecclesia, Super Mario Bros. 3

Artists: Michiru Yamane, Koji Kondo, JudgeSpear (mashup)

Usage: This is a mashup between "A Clashing of Waves", played in Kalidus Channel of Castlevania: Order of Ecclesia, and the underground theme from the original NES version of Super Mario Bros. 3. It plays in underground sections of levels that are action-oriented, as well as action-oriented "dark" levels.

SMFMUSIC.INI Section Name: Underground

Underground level BGM - SubduedEdit

Title: "Peach Castle Dungeon"

Game: Mario and Luigi: Partners in Time, Peach Castle Dungeon

Artist: Koji Kondo, Yoko Shimomura

Usage: This is used in underground areas that are less action-heavy, such as map pipe warp rooms.

SMFMUSIC.INI Section Name: Underground2

Underwater level BGMEdit

Title: "Wandering the Crystal Blue" (arranged version)

Games: Castlevania: Order of Ecclesia, Somnus Reef

Artist: Michiru Yamane

Usage: This is played in levels entirely set in serene swimming environments.

SMFMUSIC.INI Section Name: Underwater

Ghost House level BGMEdit

Title: "Curse 'n Pain"

Game: Ragnarok Online, Glast Heim

Artist: SoundTeMP

Usage: This song is the universal theme for all Ghost House (x-GHx) levels.

SMFMUSIC.INI Section Name: GhostHouse

Badlands level BGMEdit

Title: "Big Guys Love This"

Game: Ragnarok Online, Juno Field

Artist: SoundTeMP

Usage: This song is played in levels set in untamed wildernesses, wastelands, basically any terrain that is blighted in any way.

SMFMUSIC.INI Section Name: Badlands

Fortress level BGM - DefaultEdit

Title: "Erebos' Prelude"

Game: Ragnarok Online, Thantos Tower Lower Levels

Artist: SoundTeMP

Usage: This epic song is the universal BGM for Fortress levels set in the typical castle, fortress, or anything related to gothic architecture.

SMFMUSIC.INI Section Name: Fortress

Fortress level BGM - MelancholicEdit

Title: "Seven Days Seven Nights"

Game: Ragnarok Online, Thantos Tower Upper Levels

Artist: SoundTeMP

Usage: This song is used in Fortress-type levels that convey the sense of emptiness or vastness, as well as areas in general that have a gloomy dreary setting, such as a bleak wintry landscape.

SMFMUSIC.INI Section Name: Fortress2

Fortress level BGM - Hi-TechEdit

Title: "Under the Ground"

Game: Ragnarok Online, Prontera Culvert

Artist: SoundTeMP

Usage: This song is played in Fortress-type levels (or any type of level) that are technological in nature.

SMFMUSIC.INI Section Name: Fortress3

War Zone level BGMEdit

Title: "Illegal Mission"

Game: Battle Bakraid, Seaside stage

Artist: Atsuhiro Motoyama

Usage: Played in levels with a military setting, most notably Doomship levels (x-SHIP).

SMFMUSIC.INI Section Name: War Zone (two words, note the space in between)

Ominous BGMEdit

Title: "In Secret"

Game: Dynasty Warriors 5: Xtreme Legends, Recieving a betrayal letter in Legend Mode

Artist: Yasuhiro Misawa

Usage: This song is played most often in pre-boss areas.

SMFMUSIC.INI Section Name: Ominous

Boss fight BGMEdit

Title: "Passing Pleasures"

Game: Raiden III, Boss BGM

Artist: Go Satou

Usage: This is the song played in all boss fights in regular levels.

SMFMUSIC.INI Section Name: Boss

World boss fight BGMEdit

Title: "Arkham Battle 2"

Game: Devil May Cry 3, second Arkham battle

Artist: Kento Hasegawa

Usage: This is the world boss battle BGM for the world bosses of Worlds 1, 2, 5, and 6.

SMFMUSIC.INI Section Name: Worldboss

Bowser rampage level BGMEdit

Title: "Bowser Battle"

Game: Paper Mario: The Thousand Year Door, Final Bowser Battle

Artist: Yuki Tsujiyoko

Usage: This song is used in Bowser rampage levels

SMFMUSIC.INI Section Name: Rampage

Town BGM - IdyllicEdit

Title: "You're In Ruins"

Game: Ragnarok Online, Monks Temple

Artist: SoundTeMP

Usage: This song is used in Town areas unaffected by the ravages of the events of the game.

SMFMUSIC.INI Section Name: Town

Town BGM - OminousEdit

Title: "Stranger Aeons"

Game: Ragnarok Online, Great Demon Baphomet's tomb

Artist: Warren

Usage: This song is used in Town areas that have been victimized by the events of the game. It is also used in levels taking place in abandoned habitations.

SMFMUSIC.INI Section Name: TownOminous

Bonus area BGMEdit

Title: "Adios"

Game: Ragnarok Online, Umbala Fields

Artist: SoundTeMP

Usage: This song is used in bonus areas of levels, as well as Switch Palaces.

SMFMUSIC.INI Section Name: Bonus

Mushroom house BGMEdit

Title: "Shop theme"

Game: The Legend of Zelda: Ocarina of Time

Artist: Koji Kondo

Usage: This song is used in Mushroom Houses.

SMFMUSIC.INI Section Name: Shop

Map enemy battle BGMEdit

Title: "Duel Zone"

Game: Super Smash Bros., Fighting Polygon Team stage

Artist: Hirokazu Ando

Usage: TThis song is used in map enemy battle segments.

SMFMUSIC.INI Section Name: MapBattle

World-specific level BGMsEdit

These songs are played in specific worlds. The number of world-specific songs are kept to a minimum so that the soundtrack size stays as low as possible.

Plains BGM - World 1Edit

Title: Normal Stage BGM

Game: Pokémon Shuffle (2015 Genius Sonority/The Pokémon Company/Nintendo)

Artist: Tsukasa Tawada

Usage: This lighthearted and slow theme is used in "plains" levels in World 1.

SMFMUSIC.INI section name: PlainsW1

Overworld BGM - World 1Edit

Title: Hard Stage BGM

Game: Pokémon Shuffle (2015 Genius Sonority/The Pokémon Company/Nintendo)

Artist: Tsukasa Tawada

Usage: A slightly faster and lighthearded theme that is used in faster-paced levels in World 1.

SMFMUSIC.INI section name: OverworldW1

Demon plains - World 4Edit

Title: "Inferno"

Game: Fear Effect (1999 Kronos Digital Entertainment, Eidos)

Artist: Unknown

Usage: This versatile ambient creepy song is used in many different settings. Its main use is in derelict areas of human habitation with relatively few enemy encounters.

SMFMUSIC.INI section name: Demonplains

Underwater level BGM - CreepyEdit

Title: "Faceless People"

Game: Yume Nikki (2005-2007 Kikiyama)

Artist: Unknown

Usage: This song is used in creepy underwater levels without much action, such as those found in World 3 and 4.

SMFMUSIC.INI section name: Underwater2

Plains level BGM - World 5Edit

Title: "Stony Cave"

Game: Pokémon Mystery Dungeon: Gates to Infinity (2012 Nintendo/The Pokémon Company/Spike Chunsoft)

Artist: Keisuke Ito, Yasuhiro Kawagoe

Usage: This ironically-named song is used in World 5 above-ground levels that are low on enemy encounters and focused on platforming.

SMFMUSIC.INI section name: PlainsW5

Overworld (Action) BGM - World 5Edit

Title: "Ragged Mountain"

Game: Pokémon Mystery Dungeon: Gates to Infinity (2012 Nintendo/The Pokémon Company/Spike Chunsoft)

Artist: Keisuke Ito, Yasuhiro Kawagoe

Usage: This BGM is played in World 5 above-ground levels mixing in moderate enemy encounters and more action-based platforming.

SMFMUSIC.INI section name: OverworldW5

Space "plains" level BGMEdit

Title: "Space Junk Galaxy"

Game: Super Mario Galaxy

Artist: Unknown

Usage: This song is used in outer space levels without much action in World 6 (Outer Nebula).

SMFMUSIC.INI section name: Space

Athletic BGM - World 6Edit

Title: Conflict - INH Remix

Game: Raiden IV - Overkill (2014 MOSS Inc., SEIBU KAIHATSU INC.)

Artist: Go Sato, arranged by INH

Usage: This song plays in all action-oriented levels in World 6.

SMFMUSIC.INI section name: SpaceAthletic

World Boss fight BGM - World 4Edit

Title: "Guwange-sama"

Game: Guwange (1999 Atlus/Cave)

Artist: Masahiro Kusunoki

Usage: This song plays during the world boss battle of World 4.

SMFMUSIC.INI section name: (Not yet implemented)

World map BGMsEdit

World 1 Map BGMEdit

Title: High score entry theme

Game: Vs. Super Mario Bros, Name Registration screen

Artist: Koji Kondo

SMFMUSIC.INI section name: World1Map

World 1 Map - Dark Land BGMEdit

Title: "Bowser's Inferno"

Game: Super Mario Bros. 3

Artist: Forfallen (Jason Vincion), Koji Kondo

SMFMUSIC.INI section name: World1MapDarkLand

World 2 Map BGMEdit

Title: "Away From Home"

Game: Ragnarok Online, Moscovia Dungeon

Artist: NEOCYON

SMFMUSIC.INI section name: World2Map

World 3 Map BGMEdit

Title: "Abyss"

Game: Ragnarok Online, Abyss Lake Dungeon

Artist: SoundTEmP

SMFMUSIC.INI section name: World3Map

World 4 Map BGMEdit

Title: "Outer Breath"

Game: Ragnarok Online, Satan Morroc

SMFMUSIC.INI section name: World4Map

Artist: SoundTeMP

World 5 Map BGMEdit

Title: "Splendid Dreams"

Game: Ragnarok Online

Artist: Workspace

SMFMUSIC.INI section name: World5Map

World 6 Map BGMEdit

Title: "Title theme"

Game: Xevious Resurrection (1982, 2009 Namco-Bandai)

Artist: Unknown

SMFMUSIC.INI section name: World6Map

NotesEdit

The SMFMUSIC.INI section name is an entry in the INI file, which the game internally references for these songs when playing them in the game. Level designers who wish to assign music to their levels can use these INI section names to allow specific music to play in their levels.

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