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Pibble Plateau

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Pibble Plateau
http://i11.photobucket.com/albums/a168/ltsplurge/pibbleplateau.png
World -1-2

Time 900

Universe Based On Snake Rattle 'N Roll

Level Designer Lars Luron

Exits 2

Mini-Boss(es) IceFoot

Boss(es) N/A

Difficulty Medium

Introduced in Game Version v0.31

Pibble Plateau is the 2nd level for the Minus World, based off of the game Snake Rattle 'N Roll for the NES.

The level is done in a "2.5D", semi-isometric style, similar to the original game. Objects such as "?" Blocks, coins, and rupees are not present in this stage, instead replaced by "snakeholes", Nibbley Pibbleys, and Snake Diamonds. "Snakeholes" are holes in the ground containing various items, each covered with a lid with a question mark on it to identify it. Pulling the lid off the hole (in a manner similar to pulling vegetables out of the ground) releases the item. Nibbley Pibbleys function like coins, although they do not remain stationary. Many can be found hopping in place around the level, but Pibbleys released from Snakeholes will roll away on their own, forcing the player to actively chase them. Red Pibbleys are worth 1 coin, blue ones are worth 2, and yellow ones are worth 3, but move much faster than the others. Snake Diamonds are shimmering jewels similar to rupees. They are scarce, but each is worth 20 rupees.

Enemies for the level consist of a handful of enemies from the original Snake Rattle 'N Roll, such as hopping Records, Krazy Seats, and Bigfeet, as well as an assortment of various enemies from other classic retro video games, such as Pac-Man, Balloon Fight, and Ice Climbers.

At the end of each of the first three rooms is a sealed door opened by standing on the base of a nearby scale. While in the original game the player needed to gain enough weight to activate the scale by eating Nibbley Pibbleys, the coalition fortunately already weighs enough to trigger it.

At the end of the level is a miniboss: IceFoot, the end boss from the original game. He is much weaker than his original counterpart, and can be destroyed simply by dealing enough damage to him. When defeated, collecting the flag he drops ends the level.

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