|Universe Based On||Pac-Man|
|Level Designer||Lars Luron|
|Introduced in Game Version||future versions|
The level takes place in an enlarged version of a Pac-Man style "maze", with flashy animations and bright colors strobing in the background. Coins in the form of Pac-Man style "dots" line the hallways, with red coins brightly pulsing in the form of "power pellets", rather than blending in with the normal coins. Taizo Hori from Dig Dug greets you at the start, having found himself lost in the maze. He gives the player a quick rundown of the area, as well as some brief intel on the levels enemies.
The classic Pac-Man ghosts will assail the player as they traverse the maze, made somewhat more difficult to avoid due to the winding turns and narrow passages. The player will also encounter enemies from other classic arcade games, such as Pooka and Rygar from Dig Dug, Mr. Hotdog, Mr. Egg, and Mr. Pickle from Burger Time, UFOs from Asteroids, and Crystal Eaters from Crystal Castles (which are unfortunately capable of eating any items or powerups they come across), as well as a few others.
After managing to navigate the first section of the labyrinth, the player will find themselves in a rather straight-forward section of the maze. Here they will encounter the fearsome Pac-Chomp, a massive fusion between Pac-Man and a Giant Chomp, who will pursue them relentlessly through the winding corridors chomping through everything in its path. Only by reaching the end of the maze can the Pac-Chomp be defeated; dodging out of the way at the last moment and allowing the Pac-Chomp to collide with a large wall of spikes. The explosion caused by the Pac-Chomp's demise will clear the spiked wall from the corridor, allowing the player to finally reach the exit.
The Pac-Chomp was first concieved back on the old IPBFree forums by member The Swordsman, as an idea for a possible Fusion boss. It has since been an internal reference on the boards, alongside other zany creations like the CacoBirdo.